Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Monday, February 24, 2014

Games For Girls

This entire notion that video games are for specific genders only enforces the lame stereotypes that we, as a species, should be discarding by now. Yet I see the question come up so often it's verging on becoming an epidemic. Girls are just as capable of problem solving, hand-eye coordination, and enjoying great art as much as boys, so why delegate games that are "for girls" at all?

The flaw many game developers have is their who misconception that a girl needs to be driven to the gaming market. Now, in the 80s and 90s parents were not buying video games for their girls, but were buying them for their boys, that does not mean girls do not enjoy the same games, just as much, that's the parents' faults. However, in recent years we have seen a huge increase in female gamers, of all ages, into the video game market. So why are they still doing the "for girls" nonsense? Parents.

Again, the parents are to blame for this total nonsense. They will buy only specific "girly" games for their girls, and everything else for their boys, thinking that's what their children like without even asking them. My very first favorite game was Final Fantasy, the original, the very first one made. I loved that game from day one, it was challenging and had a decent story. For the time, the graphics were pleasing. But Final Fantasy was never considered a "girls game."

So if you find this post while trying to find tips on what to buy for your kids, I offer some real advice, and suggest you ditch the 18th century ideas when walking into the future with us.

1. Find out what the child likes. Games are classified as genres, which will loosely describe the type of challenges the player will be facing. These genres come from real life interests, such as puzzles, card games, or strategy. That is your starting point, your first list of games.

2. Show the child videos and images from the game. What they like in imagery may not be what society has tried to tell everyone else what they like. Let them decide. Some girls may prefer the fancy dragons, well drawn and sculpted models of fantastic beasts. Others may prefer the cute animals of Pokemon, well, most of them are adorable. See what sparks their imagination, what captures their attention, not what you think should capture their attention.

3. If possible, let them play the demos. Demo versions are becoming exceedingly popular, devs have found that people who are unsure whether to buy a game are often persuaded by the demo, so you will find plenty of them in the download markets for most game systems. Nintendo's eShop has almost as many demos as they have games now.

4. Do not make suggestions of any sort. You do have the power to say "no" to titles you may find inappropriate, like GTA should not be played by anyone under the age of 18. Just don't say "hey, this looks fun." Kids' opinions should develop on their own, and you injecting your opinion will prevent them from becoming their own person. Let them say "this looks like fun." Make note of what they say, how they react, that is your key to finding them the best game ever for their first experience.

5. If all else fails, read the reviews and discuss them with the child.

The first video game for a child should be a memorable one, one that they can look back on with fond memories of a time when everything was right in the world, when they actually appreciated their parents. Yes, it is a lot of work when done correctly, but then, everything that's worth doing takes a lot of work. Do not rush the process, let them decide on their own pace, let this be the first grown up thing they ever do.

I could go on and on about how parenting today has to change, but that's not the purpose of this article. What I want to encourage parents to do is spend the time to do this right. We have so few such events in a person's life now, a side effect of modernization, video games, especially the first one, offers us opportunities that we have never had before.

Tuesday, February 11, 2014

Bravely Default - A Breath of Fresh Air (with only one flaw)

My first impressions of a game tend to change, often after playing a game for a few days I find more flaws in it than I anticipate. But this one is a rare gem that just gets better. From the "job" system to the rewards for showing you know what to do, Bravely Default has more useful stuff to unlock than almost every RPG I have played. The rebuilding of the town is one of the most useful, and interesting, aspects you have to unlock as you progress.

But first let's look at the jobs, and there are so many of them. The system has a balance to it, while you can level up all the job classes before you need too, with a lot of patience, you cannot make much use of the better abilities until you progress through the story. Most games struggle to find that balance, you can either make your characters over-powerful way too soon, or you find that your characters are not strong enough later on. The job system, combined with the abilities, of Bravely Default finds a great balance.

Each job has abilities and skills, which you can mix and match, with limits, to tailor your characters for various areas. If you rush through the story, your characters will do okay, but if you take the time to mine experience points and job points you will unlock abilities and skills that can make the next area easier.

But point mining is not tedious. The battle system of the game offers a strategy like system, at first even common battles will take forever, while you chop away at the enemies. After a few levels though, you can rush through the battles using "brave" to demolish the enemies, and gain some bonuses for it. The key is learning the weak points of everything, while there are the standard elemental weaknesses some weapons are stronger against some enemy types.

Most axes are strong against enemies in the water family, most bows are strong against enemies in the flying family, and so forth. Taking advantage of these weak points can sway a battle, making it faster, but if you have nothing to use that they are weak too, your battles will still be interesting. The balance of enemies in a location is helpful. In a fire cave you will encounter mostly enemies weak to water, on water they'll be weak to lightning and water, and so forth.

Now on to the breathtaking part of the game, the graphics. Most games these days throw together a bunch of models that they think are so awesome and beautiful, but ultimately just look like cookie cutter versions of other games, and the scenery is always neglected. Bravely Default had some real thought put into it, the scenery is truly awesome and beautiful.

Each locale in the game is crafted so well, and the 3D modeling enhances the scenery, rather than obscuring it like most games. The developers appear to have modeled the world around the images, and the images appear to be hand painted. With the stereoscopic effect on for the 3DS it all looks like a handcrafted model set, illustrating the story so well.

The cinematic scenes are brilliantly composed, giving the appearance and feel of watching a stage play. The characters are all beautifully done, and fit within the scenery. The effects for highlighting focus in battles is also really well done. There is but one major flaw, and this is not the fault of the developers.

The costumes for some of the characters had to be edited, because of oversensitive sensibilities in North America. Yep, a bikini had to be edited into shorts, for example, just because the people in my region are so perverted they think bikinis are sexual content. Or perhaps it was some feminist nonsense. Either way, the original costumes would have been better only because we could have gotten this game much sooner.

That leads into another topic though, so I digress. Bravely Default's story is one of those typical "gotta save the world, oops, we did it wrong" stories. Very common in anime, manga, and Japanese RPGs, but one of my favorite types of stories so meh. The game's story feels a lot like the original Final Fantasy games, before Final Fantasy got ruined by idiotic fans and developers turning it into something tedious and boring.

So if you enjoy retro style RPGs, JPRGs, or a lot of content, Bravely Default is certainly for you. I hope you can enjoy the stereoscopic effect in the game as well, it's so well done, but the camera zooming will cause some players to lose focus a lot, which is a minor flaw as you can turn off that effect for the game and still enjoy the breathtaking art.